Community Rankings

volumeshader_bm Leaderboard Hub

See how real browsers perform in the Volume Shader BM benchmark. Each page showcases a device family, a preset, and a rendering API (WebGL or WebGPU) so you can jump straight into the volumeshader_bm leaderboard that matters. Submit your run from the benchmark page to appear after the next Cloudflare cron refresh.

Desktop

Ultra Low

API: WebGL

Minimum load for quick smoke tests on integrated GPUs

View leaderboard ->

Desktop

Ultra Low

API: WebGPU

Minimum load for quick smoke tests on integrated GPUs

View leaderboard ->

Desktop

Low

API: WebGL

Light load with a clearer picture for modest devices

View leaderboard ->

Desktop

Low

API: WebGPU

Light load with a clearer picture for modest devices

View leaderboard ->

Desktop

Balanced

API: WebGL

Balanced preset that matches the default landing profile

View leaderboard ->

Desktop

Balanced

API: WebGPU

Balanced preset that matches the default landing profile

View leaderboard ->

Desktop

Reference (cznull github)

API: WebGL

cznull github volumeshader_bm reference combo for apples-to-apples checks

View leaderboard ->

Desktop

Reference (cznull github)

API: WebGPU

cznull github volumeshader_bm reference combo for apples-to-apples checks

View leaderboard ->

Desktop

High

API: WebGL

Heavier workload that surfaces discrete GPU throughput

View leaderboard ->

Desktop

High

API: WebGPU

Heavier workload that surfaces discrete GPU throughput

View leaderboard ->

Desktop

Very High

API: WebGL

Maximum preset aimed at upper-tier GPUs

View leaderboard ->

Desktop

Very High

API: WebGPU

Maximum preset aimed at upper-tier GPUs

View leaderboard ->

Desktop

Extreme

API: WebGL

Pushes the ray marcher beyond Very High for flagship GPUs

View leaderboard ->

Desktop

Extreme

API: WebGPU

Pushes the ray marcher beyond Very High for flagship GPUs

View leaderboard ->

Desktop

Apex

API: WebGL

Highest fidelity preset reserved for workstation and halo GPUs

View leaderboard ->

Desktop

Apex

API: WebGPU

Highest fidelity preset reserved for workstation and halo GPUs

View leaderboard ->

Mobile

Ultra Low

API: WebGL

Minimum load for quick smoke tests on integrated GPUs

View leaderboard ->

Mobile

Ultra Low

API: WebGPU

Minimum load for quick smoke tests on integrated GPUs

View leaderboard ->

Mobile

Low

API: WebGL

Light load with a clearer picture for modest devices

View leaderboard ->

Mobile

Low

API: WebGPU

Light load with a clearer picture for modest devices

View leaderboard ->

Mobile

Balanced

API: WebGL

Balanced preset that matches the default landing profile

View leaderboard ->

Mobile

Balanced

API: WebGPU

Balanced preset that matches the default landing profile

View leaderboard ->

Mobile

Reference (cznull github)

API: WebGL

cznull github volumeshader_bm reference combo for apples-to-apples checks

View leaderboard ->

Mobile

Reference (cznull github)

API: WebGPU

cznull github volumeshader_bm reference combo for apples-to-apples checks

View leaderboard ->

Mobile

High

API: WebGL

Heavier workload that surfaces discrete GPU throughput

View leaderboard ->

Mobile

High

API: WebGPU

Heavier workload that surfaces discrete GPU throughput

View leaderboard ->

Mobile

Very High

API: WebGL

Maximum preset aimed at upper-tier GPUs

View leaderboard ->

Mobile

Very High

API: WebGPU

Maximum preset aimed at upper-tier GPUs

View leaderboard ->

Mobile

Extreme

API: WebGL

Pushes the ray marcher beyond Very High for flagship GPUs

View leaderboard ->

Mobile

Extreme

API: WebGPU

Pushes the ray marcher beyond Very High for flagship GPUs

View leaderboard ->

Mobile

Apex

API: WebGL

Highest fidelity preset reserved for workstation and halo GPUs

View leaderboard ->

Mobile

Apex

API: WebGPU

Highest fidelity preset reserved for workstation and halo GPUs

View leaderboard ->

How the records refresh

Once you hit Submit Result on the volume shader benchmark page, your run is queued for review and the next leaderboard refresh. Updates go out about every 10 minutes, so it’s totally normal if your score needs a bit of time before it shows up here.

Want to see your hardware on the board? Head back to the volumeshader_bm, pick the preset/API combo you care about, gather a stable FPS, and then hit Submit Result. Check this page again after the next refresh window.