Changelog & Release Notes
Track our progress and see what's new in each release
Version 0.0.9
Released on October 27, 2025
- New Feature
Added Reference (cznull volumeshader_bm) preset aligned with cznull's original Mandelbulb benchmark parameters.
- New Feature
Enabled drag-to-rotate interaction on the Mandelbulb canvas so camera orientation follows pointer movement.
Version 0.0.8
Released on October 20, 2025
- New Feature
Added Arabic localized interface across the marketing site, including blog and benchmark destinations.
Version 0.0.7
Released on October 16, 2025
- New Feature
Introduced Simplified Chinese and Japanese localized interfaces across the marketing site, including blog and benchmark destinations.
Version 0.0.6
Released on October 11, 2025
- New Feature
Published new blog post: "Browser GPU Benchmark Setup Checklist" detailing a lab-proven workflow for reliable browser-based benchmarking.
- New Feature
Published new blog post: "Volume Shader Benchmark Workflow for Creative Teams" with guidance on integrating the benchmark into creative review cycles.
Version 0.0.5
Released on October 9, 2025
- New Feature
Added new 2D Landscape Lightweight GPU Benchmark to test 2D canvas rendering performance and serve as a lightweight alternative to the 3D test.
- New Feature
Published new blog post: "More Than Meets the Eye: Why 2D Canvas Benchmarking Still Matters in a 3D World".
Version 0.0.4
Released on September 28, 2025
- New Feature
Added new blog post: 'How to Choose the Right GPU: Using Benchmarks for Smart Decisions'
- New Feature
Added new blog post: 'GPU vs. CPU Stress Testing: What’s the Difference and Why Does It Matter?'
Version 0.0.3
Released on September 22, 2025
- New Feature
Added new blog post: 'WebGPU vs. WebGL: A Deep Dive into Core Architecture and API Philosophy'
Version 0.0.2
Released on September 20, 2025
- New Feature
Added new blog post: 'Achieving Zero Lag: A Deep Dive into Volume Shader Performance Benchmarking'
Version 0.0.1
Released on October 16, 2025
- New Feature
Volume shader benchmark page with Mandelbulb renderer and real-time stats (FPS, frame ms, min/max, GPU name)
- New Feature
Zoom controls: mouse wheel and pinch gestures with a synced Zoom slider (0.75x-1.50x), independent of text/UI scale
- New Feature
Shareable links encode test parameters, including iter, step, res, and zoom; CSV export for results
- New Feature
In-canvas GPU stats overlay (expand/collapse) using the exact same data as the controls panel; long GPU names wrap
- Improvement
Preset tuning: Ultra Low minimized for low-end devices; Low and Balanced eased for lighter GPU load
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