Changelog & Release Notes

Track our progress and see what's new in each release

Version 0.1.4

Released on December 12, 2025

2 changes
  • New Feature

    Introduced the Submit Result workflow so power users can push validated GPU benchmark sessions straight from /benchmark, complete with device, preset, API, and runtime metadata.

  • New Feature

    Launched the multi-dimensional GPU leaderboard hub plus detail pages that aggregate submissions by platform, preset, and API while surfacing stats like totals, top FPS, and leading GPUs.

Version 0.1.3

Released on December 9, 2025

2 changes
  • New Feature

    Extended benchmark exports with richer environment detection, FPS history statistics, and adapter data so CSV or JSON shares include deeper diagnostics.

  • Improvement

    Aligned /benchmark and Volume Shader Lab defaults to keep colors, shapes, and GLSL edits consistent across every testing surface.

Version 0.1.2

Released on November 12, 2025

1 changes
  • Improvement

    Improved user interaction, including WebGPU API support detection and setting the default rendering API to WebGL and the default preset to Low.

Version 0.1.1

Released on November 9, 2025

1 changes
  • New Feature

    Added FPS visualization charts to benchmark result.

Version 0.1.0

Released on November 3, 2025

1 changes
  • New Feature

    Added a new volume-shader page, an interactive lab for building, measuring, and sharing volume shaders. This includes real-time FPS analytics, customizable kernels and palettes, and a preset library for reproducible experiments.

Version 0.0.9

Released on October 27, 2025

2 changes
  • New Feature

    Added Reference (cznull volumeshader_bm) preset aligned with cznull's original Mandelbulb benchmark parameters.

  • New Feature

    Enabled drag-to-rotate interaction on the Mandelbulb canvas so camera orientation follows pointer movement.

Version 0.0.8

Released on October 20, 2025

1 changes
  • New Feature

    Added Arabic localized interface across the marketing site, including blog and benchmark destinations.

Version 0.0.7

Released on October 16, 2025

1 changes
  • New Feature

    Introduced Simplified Chinese and Japanese localized interfaces across the marketing site, including blog and benchmark destinations.

Version 0.0.6

Released on October 11, 2025

2 changes
  • New Feature

    Published new blog post: "Browser GPU Benchmark Setup Checklist" detailing a lab-proven workflow for reliable browser-based benchmarking.

  • New Feature

    Published new blog post: "Volume Shader Benchmark Workflow for Creative Teams" with guidance on integrating the benchmark into creative review cycles.

Version 0.0.5

Released on October 9, 2025

2 changes
  • New Feature

    Added new 2D Landscape Lightweight GPU Benchmark to test 2D canvas rendering performance and serve as a lightweight alternative to the 3D test.

  • New Feature

    Published new blog post: "More Than Meets the Eye: Why 2D Canvas Benchmarking Still Matters in a 3D World".

Version 0.0.4

Released on September 28, 2025

2 changes
  • New Feature

    Added new blog post: 'How to Choose the Right GPU: Using Benchmarks for Smart Decisions'

  • New Feature

    Added new blog post: 'GPU vs. CPU Stress Testing: What’s the Difference and Why Does It Matter?'

Version 0.0.3

Released on September 22, 2025

1 changes
  • New Feature

    Added new blog post: 'WebGPU vs. WebGL: A Deep Dive into Core Architecture and API Philosophy'

Version 0.0.2

Released on September 20, 2025

1 changes
  • New Feature

    Added new blog post: 'Achieving Zero Lag: A Deep Dive into Volume Shader Performance Benchmarking'

Version 0.0.1

Released on October 16, 2025

5 changes
  • New Feature

    Volume shader benchmark page with Mandelbulb renderer and real-time stats (FPS, frame ms, min/max, GPU name)

  • New Feature

    Zoom controls: mouse wheel and pinch gestures with a synced Zoom slider (0.75x-1.50x), independent of text/UI scale

  • New Feature

    Shareable links encode test parameters, including iter, step, res, and zoom; CSV export for results

  • New Feature

    In-canvas GPU stats overlay (expand/collapse) using the exact same data as the controls panel; long GPU names wrap

  • Improvement

    Preset tuning: Ultra Low minimized for low-end devices; Low and Balanced eased for lighter GPU load

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