Changelog & Release Notes

Track our progress and see what's new in each release

Version 0.0.9

Released on October 27, 2025

2 changes
  • New Feature

    Added Reference (cznull volumeshader_bm) preset aligned with cznull's original Mandelbulb benchmark parameters.

  • New Feature

    Enabled drag-to-rotate interaction on the Mandelbulb canvas so camera orientation follows pointer movement.

Version 0.0.8

Released on October 20, 2025

1 changes
  • New Feature

    Added Arabic localized interface across the marketing site, including blog and benchmark destinations.

Version 0.0.7

Released on October 16, 2025

1 changes
  • New Feature

    Introduced Simplified Chinese and Japanese localized interfaces across the marketing site, including blog and benchmark destinations.

Version 0.0.6

Released on October 11, 2025

2 changes
  • New Feature

    Published new blog post: "Browser GPU Benchmark Setup Checklist" detailing a lab-proven workflow for reliable browser-based benchmarking.

  • New Feature

    Published new blog post: "Volume Shader Benchmark Workflow for Creative Teams" with guidance on integrating the benchmark into creative review cycles.

Version 0.0.5

Released on October 9, 2025

2 changes
  • New Feature

    Added new 2D Landscape Lightweight GPU Benchmark to test 2D canvas rendering performance and serve as a lightweight alternative to the 3D test.

  • New Feature

    Published new blog post: "More Than Meets the Eye: Why 2D Canvas Benchmarking Still Matters in a 3D World".

Version 0.0.4

Released on September 28, 2025

2 changes
  • New Feature

    Added new blog post: 'How to Choose the Right GPU: Using Benchmarks for Smart Decisions'

  • New Feature

    Added new blog post: 'GPU vs. CPU Stress Testing: What’s the Difference and Why Does It Matter?'

Version 0.0.3

Released on September 22, 2025

1 changes
  • New Feature

    Added new blog post: 'WebGPU vs. WebGL: A Deep Dive into Core Architecture and API Philosophy'

Version 0.0.2

Released on September 20, 2025

1 changes
  • New Feature

    Added new blog post: 'Achieving Zero Lag: A Deep Dive into Volume Shader Performance Benchmarking'

Version 0.0.1

Released on October 16, 2025

5 changes
  • New Feature

    Volume shader benchmark page with Mandelbulb renderer and real-time stats (FPS, frame ms, min/max, GPU name)

  • New Feature

    Zoom controls: mouse wheel and pinch gestures with a synced Zoom slider (0.75x-1.50x), independent of text/UI scale

  • New Feature

    Shareable links encode test parameters, including iter, step, res, and zoom; CSV export for results

  • New Feature

    In-canvas GPU stats overlay (expand/collapse) using the exact same data as the controls panel; long GPU names wrap

  • Improvement

    Preset tuning: Ultra Low minimized for low-end devices; Low and Balanced eased for lighter GPU load

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