Submitted benchmark comparison

Selected matched result

NVIDIA GeForce RTX 5080 recorded 72.4% higher average FPS than NVIDIA GeForce RTX 5070 Ti Laptop GPU in submitted Volume Shader BM browser benchmark results for Balanced/WEBGPU.

GPU A

NVIDIA GeForce RTX 5070 Ti Laptop GPU

Average FPS
125.04
Submitted runs
16
Highest submitted FPS
210.49
Lowest submitted FPS
29.97
Average duration
47.72 sec

GPU B

NVIDIA GeForce RTX 5080

Average FPS
215.52
Submitted runs
5
Highest submitted FPS
320.00
Lowest submitted FPS
94.46
Average duration
41.00 sec

Relative difference: 72.4%

The percentage uses the lower result as its baseline and is rounded to one decimal place.

Limited sample size. More submitted runs may improve this comparison.

Source: community-submitted Volume Shader BM browser benchmark results

Dataset refreshed:

Open GPU details: NVIDIA GeForce RTX 5070 Ti Laptop GPUOpen GPU details: NVIDIA GeForce RTX 5080

This comparison is based on submitted Volume Shader BM browser benchmark results. It is not an absolute measure of overall GPU performance. Browser and version, VSync or other frame-rate caps, drivers, operating system, resolution and device pixel ratio, selected preset and API, power profile and battery state, thermals, power limits, background activity, tab visibility, and benchmark duration can affect results.

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All shared preset and API results

Desktop / laptop · Ultra Low · WEBGPU

GPU A
287.92 FPS (5)
GPU B
312.10 FPS (2)
Relative difference
8.4%

Desktop / laptop · Low · WEBGPU

GPU A
219.30 FPS (190)
GPU B
191.97 FPS (123)
Relative difference
14.2%

Desktop / laptop · Balanced · WEBGPU

GPU A
125.04 FPS (16)
GPU B
215.52 FPS (5)
Relative difference
72.4%

Desktop / laptop · Reference(cznull github) · WEBGPU

GPU A
119.01 FPS (46)
GPU B
185.87 FPS (19)
Relative difference
56.2%

Desktop / laptop · Reference(cznull github) · WEBGL

GPU A
109.29 FPS (4)
GPU B
160.06 FPS (1)
Relative difference
46.5%

Desktop / laptop · High · WEBGPU

GPU A
42.92 FPS (19)
GPU B
80.05 FPS (14)
Relative difference
86.5%

Desktop / laptop · Very High · WEBGPU

GPU A
20.37 FPS (9)
GPU B
58.54 FPS (10)
Relative difference
187.4%

Desktop / laptop · Apex · WEBGL

GPU A
13.89 FPS (2)
GPU B
43.14 FPS (3)
Relative difference
210.5%

Desktop / laptop · Extreme · WEBGPU

GPU A
12.11 FPS (5)
GPU B
22.64 FPS (6)
Relative difference
86.9%

Desktop / laptop · Apex · WEBGPU

GPU A
11.38 FPS (22)
GPU B
25.00 FPS (46)
Relative difference
119.6%

NVIDIA GeForce RTX 5070 Ti Laptop GPU vs NVIDIA GeForce RTX 5080 GPU Benchmark Comparison

This page compares submitted Volume Shader BM browser benchmark results only, matching device type, preset, and API. It is an observation about one specific real-time volume-shader workload—not a conclusion about absolute or overall GPU performance.

NVIDIA GeForce RTX 5070 Ti Laptop GPU vs NVIDIA GeForce RTX 5080: Benchmark Snapshot

NVIDIA GeForce RTX 5070 Ti Laptop GPU records the higher average FPS in 1 shared conditions, while NVIDIA GeForce RTX 5080 leads in 9; 0 conditions are tied after rounding. The current dataset provides 10 directly comparable conditions.

Across shared conditions, the relative gap ranges from about 8.4% at Ultra Low/WEBGPU to 210.5% at Apex/WEBGL. That spread shows why a percentage cannot be detached from its preset and API context.

Across the available dataset, NVIDIA GeForce RTX 5070 Ti Laptop GPU has 319 usable submitted runs and NVIDIA GeForce RTX 5080 has 235. The result cards above narrow those totals to the observations actually included in the selected condition. A model-wide submission total is useful provenance, but it is not a substitute for the sample count behind one preset and API.

How the Two GPUs Compare Across Shared Presets

The multi-condition view aligns records only when device class, quality preset, and rendering API all match. If the direction changes between WebGL and WebGPU, that is a descriptive pattern in the current submissions, not proof of an architectural cause. If only one GPU has data for a condition, that row is omitted rather than filled with an estimate or borrowed from another workload.

The highest and lowest submitted FPS values show the observed range of accepted run averages, while average duration describes how long runs continued. These fields can reveal spread and context, but they do not replace the raw distribution, standard deviation, or percentiles. The current aggregate does not expose a defensible median or overall score, so this comparison never synthesizes either one from average, minimum, and maximum values.

How to Read These GPU Benchmark Results

Average FPS is the arithmetic mean within each fully matched dimension. Relative difference uses the lower mean as its baseline: subtract the lower value from the higher, divide by the lower value, and multiply by 100. The interface rounds that result to one decimal place. This supports the precise statement that one GPU “recorded a higher average in the selected condition.” It does not support saying the GPU is that percentage faster overall. Sparse or strongly imbalanced sample counts should be treated as a transparent limitation, not converted into an arbitrary confidence grade.

Read multiple shared conditions together. A direction that repeats across several workloads and APIs provides more context than an isolated row. A changing or reversed direction shows sensitivity to the browser path or workload. Neither pattern proves why it happened, and neither should be compressed into an undefined combined score. Keep the preset, API, device class, and sample counts attached whenever you quote a result.

Why Browser Benchmark Results Can Differ

Browser brand and version can change shader compilation and graphics routing, while WebGL and WebGPU use different backends. VSync, display refresh rate, or another frame cap may create a fixed ceiling. Drivers, operating system, render resolution, and device pixel ratio change the work per frame, and a hidden browser tab may be throttled.

Laptop performance mode, battery versus plugged-in state, device power limits, GPU temperature, and cooling affect sustained speed. Background games, video calls, encoders, and graphics applications compete for resources. A short duration may capture only a temporary boost. These variables are why a community average must remain an environment-dependent observation.

How to Get Started With a Matched Retest

  1. 1. Choose a device type, preset, and API for which both GPUs have data.
  2. 2. Open each GPU detail page and inspect the available records and counts.
  3. 3. Use the same browser version, resolution, and power state on each target system.
  4. 4. Open Volume Shader BM, match the preset and API, and wait for FPS to stabilize.
  5. 5. Run for a sufficient duration, optionally submit the valid result, and review it after the next data refresh.

When you run the benchmark, close heavy background applications and keep the tab visible. One run can help diagnose a setup, while repeated controlled runs provide a better basis for a decision. Record the environment along with the number so later browser or driver changes do not erase the context.

When This Comparison Is Useful—and Who It Is For

Comparing NVIDIA GeForce RTX 5070 Ti Laptop GPU with NVIDIA GeForce RTX 5080 can support upgrade research, browser-graphics development, and regression checks. When a laptop model is involved, match system power mode and cooling carefully because the same GPU label may operate under different power limits.

PC builders, gamers, laptop buyers, hardware enthusiasts, WebGL/WebGPU developers, and QA teams can use the evidence, but each should interpret it within the target workload.

What This Comparison Does Not Tell You

This NVIDIA GeForce RTX 5070 Ti Laptop GPU vs NVIDIA GeForce RTX 5080 comparison does not measure individual games, ray tracing, CUDA or other compute workloads, AI workloads, video encoding, VRAM capacity, power efficiency, cooling acoustics, price, or value. It also cannot fully control every submitter’s system environment. Even when one side records higher average FPS in most shared conditions, that pattern cannot establish a universal winner across unrelated applications.

Use it as one piece of evidence about browser shader behavior, then combine it with tests of your target software and independent hardware reviews. The GPU Data Hub and leaderboards provide wider submission context. Every conclusion from this page remains qualified as being based on submitted Volume Shader BM browser benchmark results; preserving that boundary makes the comparison more useful, not less.

Frequently Asked Questions

Is the NVIDIA GeForce RTX 5070 Ti Laptop GPU vs NVIDIA GeForce RTX 5080 percentage an overall performance gap?

No. It describes submitted Volume Shader BM average FPS for one matched device type, preset, and API. It does not cover games, compute, ray tracing, video, or efficiency.

How can I retest NVIDIA GeForce RTX 5070 Ti Laptop GPU and NVIDIA GeForce RTX 5080 fairly?

Use the same browser version, resolution, preset, API, and power state; close heavy background applications; let temperatures settle; and run each test for a sufficient duration.

Why do the sample counts matter?

With fewer observations, one unusual environment has more influence on the mean. A large count imbalance also makes the displayed percentage less representative.

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