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NVIDIA GeForce GTX 1650 - VolumeShader_BM Result

This page holds the gpu volumeshader_bm result breakdown for NVIDIA GeForce GTX 1650. Review every preset that users tested plus the API they selected so you can compare each gpu test result before planning your own run.

Last update: January 4, 2026

Stats refresh each week

Preset & API table

Average FPS is the straight mean of every accepted submission for this combination. Test duration is reported in seconds to help identify short burn tests versus multi-minute soaks.

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GPU ModelPresetAvg FPSTest Duration (s)API Type
NVIDIA GeForce GTX 1650Ultra Low187.0719935.12webgpu
NVIDIA GeForce GTX 1650Low75.1755.17webgpu
NVIDIA GeForce GTX 1650Reference(cznull github)60.0841.50webgl
NVIDIA GeForce GTX 1650Balanced60.0178.74webgl
NVIDIA GeForce GTX 1650Ultra Low60.0065.51webgl
NVIDIA GeForce GTX 1650Low55.73185.23webgl
NVIDIA GeForce GTX 1650Balanced43.7565.04webgpu
NVIDIA GeForce GTX 1650Reference(cznull github)35.2534.39webgpu
NVIDIA GeForce GTX 1650High21.9035.57webgl

Runs shown above are sourced from opt-in user submissions. Outliers caused by high system load or thermal throttling remain visible so you can spot variability.

Important context

Every figure above summarizes leaderboard submissions that community members voluntarily shared with the VolumeShader_BM project. We aggregate those opt-in runs by preset and API so you can see how other testers configured the exact workload shown on this page.

Treat the data as directional guidance, not a certification. Browsers share GPU time with creative apps, games, encoders, and background services, so FPS will shift with drivers, thermals, or multitasking load. Run controlled benchmarks on your own hardware whenever you need to validate a purchase or deployment plan.