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Mali-G925-Immortalis MC12 - VolumeShader_BM Result

This page holds the gpu volumeshader_bm result breakdown for Mali-G925-Immortalis MC12. Review every preset that users tested plus the API they selected so you can compare each gpu test result before planning your own run.

Last update: September 14, 2026

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Preset & API table

Average FPS is the straight mean of every accepted submission for this combination. Test duration is reported in seconds to help identify short burn tests versus multi-minute soaks.

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GPU ModelDevicePresetAvg FPSTest Duration (s)API Type
Mali-G925-Immortalis MC12Phone / tabletUltra Low114.1632.78webgl
Mali-G925-Immortalis MC12Phone / tabletUltra Low105.4162.15webgpu
Mali-G925-Immortalis MC12Desktop / laptopApex70.1761.87webgpu
Mali-G925-Immortalis MC12Phone / tabletApex59.8437.57webgl
Mali-G925-Immortalis MC12Desktop / laptopLow52.5685.27webgl
Mali-G925-Immortalis MC12Phone / tabletLow47.2062.18webgl
Mali-G925-Immortalis MC12Phone / tabletLow39.4256.79webgpu
Mali-G925-Immortalis MC12Desktop / laptopLow22.1439.43webgpu
Mali-G925-Immortalis MC12Phone / tabletBalanced19.4660.21webgpu
Mali-G925-Immortalis MC12Phone / tabletApex18.31109.10webgpu
Mali-G925-Immortalis MC12Phone / tabletBalanced18.0148.19webgl
Mali-G925-Immortalis MC12Phone / tabletReference(cznull github)15.0942.05webgl
Mali-G925-Immortalis MC12Phone / tabletReference(cznull github)14.9344.96webgpu
Mali-G925-Immortalis MC12Phone / tabletHigh8.9940.88webgpu
Mali-G925-Immortalis MC12Desktop / laptopBalanced7.5340.65webgpu
Mali-G925-Immortalis MC12Phone / tabletHigh7.1349.37webgl
Mali-G925-Immortalis MC12Phone / tabletVery High6.1371.62webgpu
Mali-G925-Immortalis MC12Phone / tabletExtreme1.5132.14webgl

Runs shown above are sourced from opt-in user submissions. Outliers caused by high system load or thermal throttling remain visible so you can spot variability.

Eligible comparisons for this GPU

Open a comparison with enough submitted data in matching device, preset, and API conditions.

Important context

Every figure above summarizes leaderboard submissions that community members voluntarily shared with the VolumeShader_BM project. We aggregate those opt-in runs by preset and API so you can see how other testers configured the exact workload shown on this page.

Treat the data as directional guidance, not a certification. Browsers share GPU time with creative apps, games, encoders, and background services, so FPS will shift with drivers, thermals, or multitasking load. Run controlled benchmarks on your own hardware whenever you need to validate a purchase or deployment plan.