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Mali-G1-Ultra MC12 - VolumeShader_BM Result

This page holds the gpu volumeshader_bm result breakdown for Mali-G1-Ultra MC12. Review every preset that users tested plus the API they selected so you can compare each gpu test result before planning your own run.

Last update: September 14, 2026

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Preset & API table

Average FPS is the straight mean of every accepted submission for this combination. Test duration is reported in seconds to help identify short burn tests versus multi-minute soaks.

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GPU ModelDevicePresetAvg FPSTest Duration (s)API Type
Mali-G1-Ultra MC12Phone / tabletUltra Low117.7052.18webgpu
Mali-G1-Ultra MC12Phone / tabletUltra Low68.8450.06webgl
Mali-G1-Ultra MC12Phone / tabletApex60.2757.52webgpu
Mali-G1-Ultra MC12Phone / tabletLow51.6672.87webgpu
Mali-G1-Ultra MC12Phone / tabletLow46.7349.56webgl
Mali-G1-Ultra MC12Phone / tabletReference(cznull github)28.7434.91webgl
Mali-G1-Ultra MC12Phone / tabletBalanced27.5040.78webgpu
Mali-G1-Ultra MC12Phone / tabletReference(cznull github)16.2660.54webgpu
Mali-G1-Ultra MC12Phone / tabletHigh9.7341.82webgpu
Mali-G1-Ultra MC12Phone / tabletVery High1.8966.32webgpu

Runs shown above are sourced from opt-in user submissions. Outliers caused by high system load or thermal throttling remain visible so you can spot variability.

Important context

Every figure above summarizes leaderboard submissions that community members voluntarily shared with the VolumeShader_BM project. We aggregate those opt-in runs by preset and API so you can see how other testers configured the exact workload shown on this page.

Treat the data as directional guidance, not a certification. Browsers share GPU time with creative apps, games, encoders, and background services, so FPS will shift with drivers, thermals, or multitasking load. Run controlled benchmarks on your own hardware whenever you need to validate a purchase or deployment plan.