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Intel(R) UHD Graphics - VolumeShader_BM Result

This page holds the gpu volumeshader_bm result breakdown for Intel(R) UHD Graphics. Review every preset that users tested plus the API they selected so you can compare each gpu test result before planning your own run.

Last update: September 14, 2026

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Preset & API table

Average FPS is the straight mean of every accepted submission for this combination. Test duration is reported in seconds to help identify short burn tests versus multi-minute soaks.

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GPU ModelDevicePresetAvg FPSTest Duration (s)API Type
Intel(R) UHD GraphicsDesktop / laptopExtreme143.9234.41webgl
Intel(R) UHD GraphicsDesktop / laptopApex123.7934.92webgl
Intel(R) UHD GraphicsDesktop / laptopExtreme118.8653.24webgpu
Intel(R) UHD GraphicsDesktop / laptopVery High114.9463.87webgpu
Intel(R) UHD GraphicsDesktop / laptopApex104.9261.32webgpu
Intel(R) UHD GraphicsDesktop / laptopHigh90.0347.52webgl
Intel(R) UHD GraphicsDesktop / laptopUltra Low88.0235.74webgl
Intel(R) UHD GraphicsDesktop / laptopUltra Low67.9655.08webgpu
Intel(R) UHD GraphicsDesktop / laptopReference(cznull github)34.4540.01webgl
Intel(R) UHD GraphicsDesktop / laptopBalanced25.4139.73webgl
Intel(R) UHD GraphicsDesktop / laptopLow22.7951.12webgl
Intel(R) UHD GraphicsDesktop / laptopLow19.691021.76webgpu
Intel(R) UHD GraphicsDesktop / laptopHigh12.9848.41webgpu
Intel(R) UHD GraphicsDesktop / laptopBalanced8.1564.33webgpu
Intel(R) UHD GraphicsDesktop / laptopReference(cznull github)7.4489.13webgpu

Runs shown above are sourced from opt-in user submissions. Outliers caused by high system load or thermal throttling remain visible so you can spot variability.

Important context

Every figure above summarizes leaderboard submissions that community members voluntarily shared with the VolumeShader_BM project. We aggregate those opt-in runs by preset and API so you can see how other testers configured the exact workload shown on this page.

Treat the data as directional guidance, not a certification. Browsers share GPU time with creative apps, games, encoders, and background services, so FPS will shift with drivers, thermals, or multitasking load. Run controlled benchmarks on your own hardware whenever you need to validate a purchase or deployment plan.