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Apple GPU - VolumeShader_BM Result

This page holds the gpu volumeshader_bm result breakdown for Apple GPU. Review every preset that users tested plus the API they selected so you can compare each gpu test result before planning your own run.

Last update: September 14, 2026

Stats refresh each weekCompare this GPU

Preset & API table

Average FPS is the straight mean of every accepted submission for this combination. Test duration is reported in seconds to help identify short burn tests versus multi-minute soaks.

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GPU ModelDevicePresetAvg FPSTest Duration (s)API Type
Apple GPUPhone / tabletExtreme60.0333.58webgl
Apple GPUPhone / tabletVery High59.9734.74webgpu
Apple GPUPhone / tabletUltra Low58.0642.47webgpu
Apple GPUPhone / tabletApex57.8997.92webgl
Apple GPUDesktop / laptopApex54.7382.25webgpu
Apple GPUPhone / tabletApex52.3387.91webgpu
Apple GPUDesktop / laptopUltra Low49.3864.63webgpu
Apple GPUDesktop / laptopUltra Low47.6449.82webgl
Apple GPUDesktop / laptopApex43.2584.50webgl
Apple GPUPhone / tabletVery High40.3738.50webgl
Apple GPUDesktop / laptopVery High40.2537.27webgl
Apple GPUPhone / tabletUltra Low39.0857.01webgl
Apple GPUDesktop / laptopExtreme36.1432.89webgl
Apple GPUPhone / tabletReference(cznull github)25.10815.25webgl
Apple GPUPhone / tabletLow23.65444.62webgpu
Apple GPUDesktop / laptopBalanced23.6280.44webgl
Apple GPUDesktop / laptopLow22.65320.83webgl
Apple GPUPhone / tabletHigh22.28165.68webgpu
Apple GPUDesktop / laptopLow21.6880.72webgpu
Apple GPUPhone / tabletLow18.3472.65webgl
Apple GPUDesktop / laptopReference(cznull github)14.9551.90webgl
Apple GPUDesktop / laptopHigh14.5932.48webgl
Apple GPUDesktop / laptopReference(cznull github)11.2467.81webgpu
Apple GPUDesktop / laptopBalanced9.6380.75webgpu
Apple GPUPhone / tabletBalanced8.8870.06webgpu
Apple GPUPhone / tabletReference(cznull github)8.5162.24webgpu
Apple GPUPhone / tabletHigh5.0332.66webgl
Apple GPUDesktop / laptopHigh3.1038.57webgpu
Apple GPUPhone / tabletBalanced1.7385.08webgl
Apple GPUPhone / tabletExtreme1.25120.22webgpu

Runs shown above are sourced from opt-in user submissions. Outliers caused by high system load or thermal throttling remain visible so you can spot variability.

Important context

Every figure above summarizes leaderboard submissions that community members voluntarily shared with the VolumeShader_BM project. We aggregate those opt-in runs by preset and API so you can see how other testers configured the exact workload shown on this page.

Treat the data as directional guidance, not a certification. Browsers share GPU time with creative apps, games, encoders, and background services, so FPS will shift with drivers, thermals, or multitasking load. Run controlled benchmarks on your own hardware whenever you need to validate a purchase or deployment plan.