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Apple GPU - VolumeShader_BM Result

This page holds the gpu volumeshader_bm result breakdown for Apple GPU. Review every preset that users tested plus the API they selected so you can compare each gpu test result before planning your own run.

Last update: March 13, 2026

Stats refresh each week

Preset & API table

Average FPS is the straight mean of every accepted submission for this combination. Test duration is reported in seconds to help identify short burn tests versus multi-minute soaks.

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GPU ModelPresetAvg FPSTest Duration (s)API Type
Apple GPUUltra Low62.1039.96webgpu
Apple GPUVery High59.9734.74webgpu
Apple GPUVery High52.7838.99webgl
Apple GPUUltra Low46.9059.40webgl
Apple GPUApex46.4672.73webgpu
Apple GPUApex39.8488.11webgl
Apple GPUExtreme36.1432.89webgl
Apple GPUHigh31.30195.45webgpu
Apple GPULow22.51326.33webgpu
Apple GPULow20.71252.83webgl
Apple GPUReference(cznull github)15.51812.04webgl
Apple GPUReference(cznull github)11.5347.93webgpu
Apple GPUBalanced9.8664.76webgpu
Apple GPUBalanced3.3646.75webgl

Runs shown above are sourced from opt-in user submissions. Outliers caused by high system load or thermal throttling remain visible so you can spot variability.

Important context

Every figure above summarizes leaderboard submissions that community members voluntarily shared with the VolumeShader_BM project. We aggregate those opt-in runs by preset and API so you can see how other testers configured the exact workload shown on this page.

Treat the data as directional guidance, not a certification. Browsers share GPU time with creative apps, games, encoders, and background services, so FPS will shift with drivers, thermals, or multitasking load. Run controlled benchmarks on your own hardware whenever you need to validate a purchase or deployment plan.